; ; Scancode matrix for .... ; ; For use with KeyWarrior 8 and KeyWarrior 8 Flex ; ; Do not change the layout of this file. ; To generate your custom table just place the scancodes at the appropriate ; positions of the table replacing the $00 bytes. ; Unused matrix coordinates should contain $00. ; ;======================================================================== ; USBkeycode_table does the matrix to scancode conversion for USB ; It is also used as the master conversion table for ADB and PS/2 ; ADB and PS/2 use the logical scancodes of USB to do their code generation ;======================================================================== USBkeycode_table: ; Row: 0 1 2 3 4 5 6 7 column0: db $00, $00, $00, $00, $00, $00, $00, $00 column1: db $00, $00, $00, $00, $00, $00, $00, $00 column2: db $00, $00, $00, $00, $00, $00, $00, $00 column3: db $00, $00, $00, $00, $00, $00, $00, $00 column4: db $00, $00, $00, $00, $00, $00, $00, $00 column5: db $00, $00, $00, $00, $00, $00, $00, $00 column6: db $00, $00, $00, $00, $00, $00, $00, $00 column7: db $00, $00, $00, $00, $00, $00, $00, $00 USBkeycode_table2: ; Active when FN1 is pressed ; Row: 0 1 2 3 4 5 6 7 column0B: db $00, $00, $00, $00, $00, $00, $00, $00 column1B: db $00, $00, $00, $00, $00, $00, $00, $00 column2B: db $00, $00, $00, $00, $00, $00, $00, $00 column3B: db $00, $00, $00, $00, $00, $00, $00, $00 column4B: db $00, $00, $00, $00, $00, $00, $00, $00 column5B: db $00, $00, $00, $00, $00, $00, $00, $00 column6B: db $00, $00, $00, $00, $00, $00, $00, $00 column7B: db $00, $00, $00, $00, $00, $00, $00, $00 USBkeycode_table3: ; Active when FN2 is pressed ; Row: 0 1 2 3 4 5 6 7 column0C: db $00, $00, $00, $00, $00, $00, $00, $00 column1C: db $00, $00, $00, $00, $00, $00, $00, $00 column2C: db $00, $00, $00, $00, $00, $00, $00, $00 column3C: db $00, $00, $00, $00, $00, $00, $00, $00 column4C: db $00, $00, $00, $00, $00, $00, $00, $00 column5C: db $00, $00, $00, $00, $00, $00, $00, $00 column6C: db $00, $00, $00, $00, $00, $00, $00, $00 column7C: db $00, $00, $00, $00, $00, $00, $00, $00